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Official Povray treat filter as transmit in layered texture. Nathan
think that this was a bug (and I am ok with this) so he corrected
this. So either you change all the rgbf into rgbt in all the textures
or you simply put #version 3.1 inside your block object:
object{
my_object
#version 3.1;
texture { T_Wood35 }
}
if you want to use the new feature of megapov (filtering layered
texture)
either you don't put #version 3.1 or:
object{
my_object
#version 3.1;
texture { T_Wood35 }
#version 3.14159; // go back to using filtered layers
}
Fabian.
Sander wrote:
>
> I am just beginning to use MegaPOV and there is already my first problem:
> Why differs the texture T_Stone22 in MegaPOV from the texture in POV-Ray?
> What do I miss? Is this something general?
> <begin code>
> ///==============================
> #include "stones1.inc"
> global_settings { assumed_gamma 2.2 }
> camera {
> location <0, 4, -7>
> look_at 0
> angle 45
> }
> light_source{<20,20,0>color rgb 1 }
> light_source{<-20,20,-20>color rgb 1 }
> light_source{<-30,20,-20>color rgb .5 }
> box{-1,1 texture{T_Stone22} rotate y*30}
> ///==============================
> <end code>
> --
> Regards,
> Sander
>
> [Image]
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